Physically-based Simulation in Computer Graphics
Prof. Dr. Tobias Günther
Studon
Englisch
Friedrich-Alexander-Universität Erlangen-Nürnberg
Vorlesung
universitäre Vorlesung
In this class, we first introduce penalty-based methods to extend mass-spring systems. Afterwards, we derive deformations from a continuous model. Lastly, we cover the simulation of thin shell objects.