Die Vorlesung gibt eine Einführung in die Computergraphik:
2D Graphics (HTML Canvas, SVG)
Color Models
GPU Programming (WebGL)
Rasterization Algorithms for Lines and Polygons
Affine and Projective Transformations
Homogeneous Coordinates
3D Rotations
3D Viewing and Perspective
Phong Lighting and Shading
Scene Graphs
Texture Mapping
Texture Antialiasing
Visibility
Virtual Reality
Geometric Modeling
Rendering Pipeline
Ray Tracing Basics
Ray Tracing Acceleration