Die Vorlesung gibt eine Einführung in die Computergraphik: - 2D Graphics (HTML Canvas, SVG) - Color Models - GPU Programming (WebGL) - Rasterization Algorithms for Lines and Polygons - Affine and Projective Transformations - Homogeneous Coordinates - 3D Rotations - 3D Viewing and Perspective - Phong Lighting and Shading - Scene Graphs - Texture Mapping - Texture Antialiasing - Visibility - Virtual Reality - Geometric Modeling - Rendering Pipeline - Ray Tracing Basics - Ray Tracing Acceleration
Literaturhinweise
- P. Shirley: |Fundamentals of Computer Graphics. AK Peters Ltd., 2002 - Foley, van Dam, Feiner, Hughes: |Computer Graphics - Principles and Practice|