Die Vorlesung gibt eine Einführung in die Computergraphik:
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2D Graphics (HTML Canvas, SVG)
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Color Models
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GPU Programming (WebGL)
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Rasterization Algorithms for Lines and Polygons
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Affine and Projective Transformations
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Homogeneous Coordinates
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3D Rotations
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3D Viewing and Perspective
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Phong Lighting and Shading
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Scene Graphs
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Texture Mapping
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Texture Antialiasing
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Visibility
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Virtual Reality
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Geometric Modeling
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Rendering Pipeline
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Ray Tracing Basics
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Ray Tracing Acceleration