Die Vorlesung gibt eine Einführung in die Computergraphik:
- 2D Graphics (HTML Canvas, SVG)
- Color Models
- GPU Programming (WebGL)
- Rasterization Algorithms for Lines and Polygons
- Affine and Projective Transformations
- Homogeneous Coordinates
- 3D Rotations
- 3D Viewing and Perspective
- Phong Lighting and Shading
- Scene Graphs
- Texture Mapping
- Texture Antialiasing
- Visibility
- Virtual Reality
- Geometric Modeling
- Rendering Pipeline
- Ray Tracing Basics
- Ray Tracing Acceleration